Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Monday, November 7, 2011

Zombie time!

Well, after a month or so of other distractions, I am finally getting back here. I created a zombie head in the process of following a tutorial by Ryan Kingslien at zbrushworkshops.com.  I had gotten quite a bit done on the body as well, but at the end of the day just didn't like it so I am going to have another crack at the body when I get a chance. But here is my version of the head. And I learned a lot in the process which is really the whole point. I should add that I am particularly proud of the ears! They were the best I've done so far, I think.









Monday, October 10, 2011

Everything has to start somewhere...

I decided to create a few base meshes for starting points. ZBrush lets you use something it calls ZSpheres to create a base from which to sculpt. I have a few others I made, but this is the best, and it's also getting close to Halloween, so I figured it was fitting. These ZSpheres will eventually be given a surface and that is what will be sculpted to look more like a real spider, including the eyes, which are not in this model.

Not textured yet, but …

here is the latest practice piece. I spent a lot of time this weekend learning more about the program and I want to try texturing this fellow with a feature, called Spotlight, in the program that allows for easier texturing. But for now, here is the sculpt.








Wednesday, October 5, 2011

New sculpt

New head. I think for the next one I'm going to try to work on texture maps for a bit more realism. The eyes are done in the style of real world sculpture, but I want to eventually get to the point where I am doing photo realism with it.






Monday, October 3, 2011

Figure sculpting practice

Here are a few new views of a bust I made in ZBrush this morning. I fixed the contrast on them a bit in Photoshop afterward.







Saturday, September 24, 2011

Really love the new version of ZBrush

Pixologic just came out with Revision 2 of ZBrush 4 the other day and it is better than before. It has some very nice features that help me overcome the issues I was having in the old one such as stretching of geometry.

Here is a new 3d sketch I did, in a few different views. I don't think I would want to have to whip this guy as he looks a little rough.





Tuesday, September 20, 2011

3D!

Here is a little head I created in ZBrush 4. It's more of a 3d sketch than any kind of finished piece. I'm hoping that my 3d work will help my drawing and that the drawing will help the 3d.  I am going to try to start putting up a mix of sketches that I've done on paper and things I've done in 3d in Zbrush and other programs.